The Art of Play:
MASTERCLASSES & EXPERTS
Sense of Sound
In this masterclass we’ll explore how simple rules can create complex emergent behaviors and relate this to sound: constructing complex audible textures from inventive sound-making devices constructed from basic materials.
Work with us to become part of noisy, augmented, mutating swarms and explore the area around De Verkeerstoren. We’ll use a series of prototypes and rulesets to play with different interactions between the senses, the swarms and our surroundings in order to investigate the overlap between bodies, algorithms and public space.
What will have evolved by the end of the day? Only one way to find out…
Please come prepared to spend some time outside and it would also be great if you could bring with you something disposable that can be incorporated into the prototypes. (Bangy things, rattley things, tappy things, bleepy things or things for making other things out of.)
Threads from pervasive gaming interweave with walking-based processes, physical computing and sculptural forms in an enquiry-led practice that harnesses experimentation in order to invite curiosity and conversations.
He holds a master degree in ArtScience (Royal Academy of Art The Hague) and a bachelor in Digital Communication (University of Applied Sciences Utrecht).
Dieter is a founding member of the iii collective. He is a guest tutor and researcher at the Hyperbody and IDStudioLab groups at the Delft University of Technology (departments of architecture and industrial design, respectively). He is an associate in A/V rental and production company Squat Deluxe Rotterdam.
His works have been featured at Ars Electronica (AT), Club Transmediale (DE), NIME (UK), Electrochoc (FR), TodaysArt (NL), STEIM (NL), STRP (NL), Glow (NL), NIMk (NL) and more.
Dieter currently resides in Rotterdam, NL.
In this masterclass we will explore how to design an immersive experience with taste, touch and smell as the primary elements.
We will experiment and play and together we will try to answer some of these questions:
- Can taste / smell / touch shape, or even change your perception of the space?
- Can you navigate a space by your sense of taste alone?
- How can you make taste / touch / smell work to give a experience of a specific emotion or memory ?
We will ask all participants in the masterclass to bring 1 – 3 objects: a taste, a smell and a touch. Chose something that links to a memory that you will be willing to share with others. This can be both negative or positive.”
Sarah Piyannah Cederstrand is educated as a set designer on the DanishDesignSchool in 2002. Since then she has worked with design for theatre and museums in Denmark and Sweden. She is artistic director of the company Tidsrum and does interactive or immersive theatre, site specific, puppettheatre, installations and design experiences for historical museums.
Sarah is interested in set design as a way to charge spaces, to tell stories or communicate emotions with space. She is designing for living bodies in space, which means to design for all 5 senses.
More info via:
Within the Cateringa & Kompanen-collective they focus on combinations of food, art and the interaction between people. This ends up in a large variety of perfomances, workshops, events and other interactive food-experiences. Maybe no one knows what makes great art, but everybody seems to know what is “proper” food. The moment that food, smell or touch come into consideration as part of an art piece, things start to get blurry and thus, according to the Kompanen, interesting.
Vloeistof challenges the audience’s perceptions of space by using the body as a medium. The performances focus mainly on human behavior in an urban modern setting, bringing out absurd, funny, and poetic elements. Also vital to the performances are the audience’s reactions and interactions. The pieces are lived through and experienced rather than merely watched from the sidelines. As a spectator you become directly involved in the piece, and your collective experiences contribute to its overall content.
Vloeistof was founded in 2000 by choreographers Anja Reinhardt and Yuri Bongers. Yearly they show 80 performances and interventions at festivals, theaters and in public space.
Vloeistof is based in the Netherlands, but performs internationally.
Follow Vloeistof via:
Cultivating an experimental approach, she first drew public and press interest with Adsono, a cooperative game for two players, based on luminous buttons strapped on the body. More info about these games are available at www.mechbird.fr
Follow Tatiana and her work via:
- Sense of Sound
- Immersive Space
- Expressive Wearables
Meet our Masterclass Hosts!
Poster designed by Het Eiland